Game Development Quest Masterclass will introduce participants to basic game design and guide them through the creation of a game.

Workshop Overview

Games have existed throughout history and have been used for entertainment, education, and mental or physical exercise. With the availability of many game design engines and current tools, digital game development has gained growing interest. Game design brings together artists, story writers, planners and programmers. 

Participants will:

  • Learn the basics of game design including balancing the “look and feel” of a game, creating character interactions, and intentional game flow.

  • Develop player interactions, called game mechanics, through logic building.

  • Analyze and deconstruct games to understand what makes a game popular.

Audience: Classroom teachers (K-12), Anyone wishing to introduce content using gaming techniques. 

Note: Please bring your laptop.

Session Leader












Anjana Jain comes with 36 years of experience in the field of computer technology and education. She has a Masters in Multi Disciplinary Studies from SUNY, Buffalo and a Masters in Business Economics from Delhi University, India.

She started her career with a leading IT company in the early 80’s and then moved on to the education sector. She has pioneered computer education in Indian schools. She actively participated in the curriculum development program of NCERT for computer education in India. She has authored ‘Computers Ahead’, a series of six books in computer science for grades 3 to 8 that are being used by local schools across India for the past twenty years.

After ten years with Delhi Public School RK Puram, she moved to the American Embassy School, New Delhi and continued as an educator for over two decades. In addition to teaching IB and AP Computer Science courses, she introduced Robotics, Design Technology and Game programming at the school. She has served as a moderator, team leader and examiner for IB Computer Science for more than a decade now.

Her innovative experiments with injecting new technologies in the classroom and belief in experiential learning led to the metamorphosing of the robotics and design technology classes into safe spaces to tinker and explore; and where all attempts at design and creation were celebrated with enthusiasm. She says that her learning continues.

Cancellation Policy: All registrations are final and non-refundable. Registration is, however, transferrable. If you cannot make it to the event, please find a colleague to attend in your place.